Project download - Game Download
Game Description- I basically wanted to make a top-down game like 'HotLine Miami', but i didn't really want to copy the game so my game is just survival and mostly kills.You have to kill as many enemies as possible while trying to avoid bullets hitting you, you can hide behind walls so the enemies won't shoot or move. But every time you kill an enemy 1 more enemy joins and can continue forever.I used many sources to make this game, like youtube, reddit, and the gamemaker community post.I also learned a lot more about coding a game in all those sources.I will try to still work on the game because i didn't make textures in many things like the walls, and also didn't get to add the things i wanted(because i need to study for my exams for Monday,18,2018).
Marks-
Professionalism:7/10
Debugging Skills:8/10
Code:9/10
Detail:7/10
Graphics:5/10
Gameplay:9/10
Overall-7/10
Sunday, 17 June 2018
Saturday, 16 June 2018
Blender - Character - Part 2 - Texturing
This is well overdue SO here it is. The textured version of the character model i made earlier this year.
Wednesday, 13 June 2018
Day 5 final project- update
DATE: June 7-12, 2018
LINK: Youtube
UPDATE:
The enemy coding is difficult and still working on it i still need the scoring system at least.i don't really need the money system and the menu but i can be possible to finish it.
BUGS:
want to have the enemy line of sight, so if they see the character they would shoot and go after him
SCHEDULE CHANGES:
very behind schedule.i should be working on bugs and additional things.(still cant work at home)
LINK: Youtube
UPDATE:
The enemy coding is difficult and still working on it i still need the scoring system at least.i don't really need the money system and the menu but i can be possible to finish it.
BUGS:
want to have the enemy line of sight, so if they see the character they would shoot and go after him
SCHEDULE CHANGES:
very behind schedule.i should be working on bugs and additional things.(still cant work at home)
Day 4 final project- update
DATE: June 4-5, 2018
LINK: Youtube
UPDATE:
i finished the enemy design and now working on the enemy coding which is harder than i thought.
BUGS:
None
SCHEDULE CHANGES:
LINK: Youtube
UPDATE:
i finished the enemy design and now working on the enemy coding which is harder than i thought.
BUGS:
None
SCHEDULE CHANGES:
I am behind schedule i have about 15 days to complete at least the scoring and the enemy coding.
(i cant do it at home because when i try to test the game it just redirects me to steams gamemaker studios 2, and i'm using gamemaker 1)
Day 3 final project- update
DATE: May 31, June 4 ,2018
LINK: Youtube
UPDATE:
i coded the character movement and the character/player shooting mechanics.After finishing this i will be working on the enemy sprite and after that i will be working on the enemy coding.
BUGS:
None
SCHEDULE CHANGES:
LINK: Youtube
UPDATE:
i coded the character movement and the character/player shooting mechanics.After finishing this i will be working on the enemy sprite and after that i will be working on the enemy coding.
BUGS:
None
SCHEDULE CHANGES:
i moved my background design at the end so right now in my schedule i am ahead of schedule for now.
Monday, 11 June 2018
Day 2 final project- update
DATE: May 25-29, 2018
LINK: Youtube
UPDATE:
Worked on the character design animation when the character walks. So basically i just duplicated the character but adding little things to look like the character would move.I also coded the walking element of the character and when its walking the character animation will start.Next i will start coding the character fully.
BUGS:
None
SCHEDULE CHANGES:
Worked on the character design animation and the character movement, lastly the character animation while its moving code. rather than just doing the whole character coding.
LINK: Youtube
UPDATE:
Worked on the character design animation when the character walks. So basically i just duplicated the character but adding little things to look like the character would move.I also coded the walking element of the character and when its walking the character animation will start.Next i will start coding the character fully.
BUGS:
None
SCHEDULE CHANGES:
Worked on the character design animation and the character movement, lastly the character animation while its moving code. rather than just doing the whole character coding.
Friday, 8 June 2018
Day 1 final project update
DATE: May 21-23, 2018
LINK: Youtube
UPDATE:
So my first thing i did with my game is to make the background but i realised i should code the wall/collision so i could just redesign the wall to make it look like any type of wall or item the player cant go through.So when i finished that i just started on the character design.
BUGS:
None
SCHEDULE CHANGES:
Moved the background design near when i finished the character coding and enemy coding.
LINK: Youtube
UPDATE:
So my first thing i did with my game is to make the background but i realised i should code the wall/collision so i could just redesign the wall to make it look like any type of wall or item the player cant go through.So when i finished that i just started on the character design.
BUGS:
None
SCHEDULE CHANGES:
Moved the background design near when i finished the character coding and enemy coding.
Tuesday, 15 May 2018
The Final Project Proposal
1) My final project will be a top down shooter game made in GameMaker, just like the game Hotline Miami. But in the version i want to make is a western/cowboy themed. The setting will be stationary and the player would fight other enemies with his revolver with 6 bullets and later on if he has enough coins can upgrade him self/his weapon to have more bullets or more ammo in the shop.
2)the link i would use to help me make my project
3)i would like to add a game menu, a pause button, a shop(physical shop that the character can enter), and enemies ability to shoot the player, the player able to hide, and have the ability to customise their own character ( if it wont take to long to code).
4)step 1-check videos for help to making a top down game.( ! = Not Required to do)
step 2- make the background
step 3- make the character design
step 4- make the enemy design
step 5- code the character
step 6- code the enemy
step 7- and a scoring system
step 8- code the game menu
step 9- add the money system (!)
step 10- add the in game shop (!)
step 11- fix bugs if any
step 12- add new things if there is time
5)May 1-14: thinking about the game
May 15-17:proposing my idea to the teacher and making a blog
May 22-June 8: Make the game
Specific Dates-(some of the work will be done at home)
May 20-23: Making the background
May 25-27: Make the Character Design / Make the Enemy Design
May 29-31: Character Coding
May 31-June 3 : Enemy Coding
June 4-5: Scoring System
June 6-7: Game menu
June 8-11: Money System/In game shop
June 11-June 15: Fixing any bugs or adding more things if i have time
2)the link i would use to help me make my project
3)i would like to add a game menu, a pause button, a shop(physical shop that the character can enter), and enemies ability to shoot the player, the player able to hide, and have the ability to customise their own character ( if it wont take to long to code).
4)step 1-check videos for help to making a top down game.( ! = Not Required to do)
step 2- make the background
step 3- make the character design
step 4- make the enemy design
step 5- code the character
step 6- code the enemy
step 7- and a scoring system
step 8- code the game menu
step 9- add the money system (!)
step 10- add the in game shop (!)
step 11- fix bugs if any
step 12- add new things if there is time
5)May 1-14: thinking about the game
May 15-17:proposing my idea to the teacher and making a blog
May 22-June 8: Make the game
Specific Dates-(some of the work will be done at home)
May 20-23: Making the background
May 25-27: Make the Character Design / Make the Enemy Design
May 29-31: Character Coding
May 31-June 3 : Enemy Coding
June 4-5: Scoring System
June 6-7: Game menu
June 8-11: Money System/In game shop
June 11-June 15: Fixing any bugs or adding more things if i have time
Wednesday, 9 May 2018
GameMaker - Asteroid - Part Extra
I just made the game a bit more difficult because i made an extra enemy that follows the player until it is dead or the player is at 0 life left then the enemy will disappear until the next wave
Asteroid folder
Asteroid exe (EXTRA)
Asteroid folder
Asteroid exe (EXTRA)
Friday, 27 April 2018
GameMaker - Asteroids - Part C
- What difficulties did you have?
I didn't have any difficulty with the game just some miss typing of code
- How did you solve them?
I didn't have any difficulty with the game just some miss typing of code
- How did you solve them?
i went back to the video and re watched the thing that didn't work and saw that i miss typed something or i was missing a semicolon.
- What did you change in your game to make it unique? How do these changes affect game-play? since the guy who made the tutorial made the game easy by just adding 5 asteroids, I made the game add 10 asteroids to make it more difficult
Friday, 20 April 2018
GameMaker - Asteroids - Part B
What difficulties did you have? How did you solve them? (If you did not have any difficulties, describe specific changes that you would make to the game and/or the tutorial to improve them.)
I did not have any difficulty with making part 2 of the game, but i did change 1 thing. I changed the spawners to make 7 asteroid instead of 5 to make it a little bit more harder. but it is still not hard enough but hopefully in the future of the tutorial of the asteroid video it will make it harder for the player.
Asteroid_PartB(exe file) download
I did not have any difficulty with making part 2 of the game, but i did change 1 thing. I changed the spawners to make 7 asteroid instead of 5 to make it a little bit more harder. but it is still not hard enough but hopefully in the future of the tutorial of the asteroid video it will make it harder for the player.
Asteroid_PartB(exe file) download
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