Wednesday, 15 November 2017

Kodu-Pacman Replica


How close is your game to the original? What is different? What is the same?
My game is really close to the games except for 2 things. 1 is that the power up doesn't do the same thing as the original, my version is that when " Pacman"  gets the power up he grows and move faster.

What extra or creative details did you change or add to your version of the game? Why did you create these changes?
When Pacman  picks up a power up he increases size and move faster in a duration of time. i did this because i cant find a way to let Pacman kill the ghost with the power up. Also i made the ghost kill him and make the game over when he gets caught instead of giving him lives so it would be a lot harder for the player to finish this level.

What difficulties did you have? How did you fix this?
my difficulty i had was making the ghost not see me through the walls and gets stays in one spot trying to get me. I got help by our substitute by adding the "not" program to not see the Pacman through the walls.

What feedback did your beta testers have for you and how did you implement their suggestions?
i got no feedback for my game because i forgot about this part of the question

What would you improve with your game? What would be the next steps with your game?
i would improve the map to make it with no dead ends because  when i tested it the ghost are getting easily stuck. Also i  would make make the map a bit smaller because when i made the first map it is bigger than this and i cant put too much apples all around that map because the red bar was already red. Lastly i need to make the apples a bit bigger for the character to make it easier to pick up

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